Rainbow Holdem
- Rainbow Holdem Rules
- Rainbow Holdem Games
- Rainbow Holdem Meaning
- Rainbow Homemade Sprinkles
- Rainbow Holdem Play
Definition A rainbow flop is a flop containing three suits. It’s multi-coloured, like a rainbow – get it? Texas Holdem Rainbow Texas Holdem Rainbow Texas Holdem Rainbow Texas Holdem Rainbow If you love slots games, then free Slot Game Online allows you to experience the thrill of real money gambling, without spending a dime. By playing Live Casino Slot Games Online, you can discover all the exciting bonus rounds and features the games offer, at. A rainbow flop means nobody can hold a flush without drawing on both the turn and the river, as the maximum number of suited cards a player could have at this point is three (two in the hole plus one on the board). If the turn is a card of the fourth suit, then a flush defintely won’t be possible. The Flush Draw Flop.
– Unsuited cards.The term rainbow can be used to describe any run of unsuited cards. It is most frequently used to describe a flop which contains three different suits. Because a flop is composed of exactly three cards, there are three distinct possibilities for suit alignment. Each of these different suit alignments can have an impact on each player’s hand strength. This, in turn, affects strategy and the play of the hand.
Rainbow Holdem Rules
The first suit alignment possibility is that you have a suited flop. This means that all three cards are of the same suit. This is the rarest of the three types, and when it appears, the strategic implications are significant. The most obvious impact of a suited flop is that a flush is now possible for anyone holding two hole cards of the same suit. A completed flush is a strong hand, which means that anyone choosing to continue in the face of strong action should have a legitimate draw to suck out. Had the flop not been suited, it would likely be easier for the field to draw. In other words, the field of players has to respect the power on the board. This makes it easier to bluff or bet position with a suited flop, provided that no one holds the completed flush. These are just a few of the strategic implications of having a suited flop.The second suit alignment possibility is that you have a flop which contains two suited cards along with one card of a different suit. This means that while no flush can be completed yet, there is the possibility for a flush draw to be present. Flush draws, while not as powerful as completed flushes, can be strong hands on the flop, especially the nut flush draw. Flush draw flops often lead to more aggressive flop betting than other flop types. This is because it is often correct for a player who is holding a flush draw to raise or reraise on the flop. Suited and flush draw flops also present a danger for players who have made hands weaker than a flush, like a straight, a set, or two pair. This sometimes leads to more aggressive betting , as the made hands try to force out the weaker draws.
The third possibility for suit alignment is a rainbow flop. This is a flop which contains three different suits. A rainbow flop is ideal for weaker made hands, like top pair, especially if the flop cards are also not paired or consecutive. If you flop a straight or a set, you are in a much strong position with a rainbow flop than you would be with either a suited flop or a flush draw flop. These are just a few examples of the strategic implications of suit alignment on the flop.
The term “rainbow” can also be used to describe a rainbow board, on either the turn or the river. A rainbow board is a board where no flush can be possible. This means that when the term is used on the turn, it is usually used to describe a four card board, each with different suits. On the turn, any other suit alignment would lead to either a flush or a flush draw as a possibility. When the term is used on the river it also means that no flush is possible. Here, it simply means that there are no more than two cards of any one suit on the board.
Usage: Rainbow Flop, Rainbow Board, Four Card Rainbow
Previous Poker Term: Railbird
Rainbow Holdem Games
Next Poker Term: RaiseRemember when you first learned how to play no-limit hold'em? What were the very first examples of strategy you learned?
After learning the rules and order of play, probably one of the first elements of the game you learned had to do with starting hand values. You learned how...
- , , , and were best,
- , , , were pretty good,
- , , were sometimes playable,
- and , , and similar hands were junk.
From there you probably learned about the importance of position, bet sizing and pot odds, and other ideas related to postflop strategy. While you may have had help learning these concepts — from other players, by reading books and articles, or by watching instructional videos or televised poker — you probably picked up a lot of these things just by playing the game, using trial-and-error to appreciate how they work.
Along the way, many players indirectly begin to understand and appreciate differences between flop types. In fact, going back to that first lesson about starting hand values, players begin to realize that how a hand is affected by the flop has a lot to do with it being better or worse to play in the first place.
Hands like pocket aces and ace-king are good preflop, but tend to remain good after the flop, too. Those in-between hands like jack-ten suited can be good to play because of how flops improve their prospects. Meanwhile a junk hand like jack-deuce is unlikely to be helped by most flops, making it a poor starting hand.
The better no-limit hold'em players are able to think beyond how flops help or hurt their own hands. They also recognize how flops may or may not have helped their opponents, and play accordingly. Those who have gained more experience and advanced understanding of the game are able to recognize instinctively what are 'good' or 'bad' flops for everyone involved in the hand, often doing so in part by recognizing how flops fit certain categories of flop types.
Common flop types include:
- 'high' flops containing two or three high cards ( or higher)
- 'low' flops with two or three low cards ( or lower)
- 'wet' flops with coordinated cards providing flush and/or straight draws (or made flushes or straights)
- 'dry' flops with uncoordinated cards providing no draws
'High' and 'low' flops are easy enough for players to recognize. So are 'wet' and 'dry' flops, although they might deserve a quick explanation.
A flop like would be considered 'wet' because of the way the three cards provide both a flush draw (to players holding two clubs in their hands), many different straight draws, and the possibility of a made straight. Any flop with two cards of the same suit and/or two cards of consecutive rank could be considered somewhat 'wet.'
Meanwhile a flop like is 'dry' because it offers very little as far as draws are concerned — nothing but 'backdoor' draws, really, that need both the turn and river to be completed. 'Dry' flops are usually also 'rainbow' flops (with three different suits), ruling out flush draws.
Note how a 'high' or 'low' flop can either be 'wet' or 'dry' depending both on the suits and how close the rankings of the cards are.
Good players are able to draw lines between preflop action and the likelihood of these different types of flops improving players' hands.
Rainbow Holdem Meaning
A player showing strength preflop by raising from early position or three-betting is more likely to have a big pair or high cards than someone playing passively before the flop by calling others' raises. Thus a 'high' and 'dry' flop like is more apt to fit the preflop raiser/reraiser's range of hands, while a 'low' and 'wet' flop like is likely more favorable to the passive player calling a raise from the blinds.
Being able to make this step — to recognize how preflop actions begin to suggest certain hands and then connect those actions to different flop types — goes a long way toward helping players improve their postflop decision-making.
There's another way of categorizing flops that some find helpful, one having to do with the amount of expected action a flop is likely to encourage. Ed Miller has written about this approach, using the terms 'dynamic' and 'static' to describe the different flop types.
A 'dynamic' flop, explains Miller, is one that doesn't necessarily swing the advantage permanently in any player's direction, often leading to further play on the turn and/or river. Such flops are sometimes referred to as 'action flops,' given how they keep more players interested in continuing to battle for pots.
Meanwhile a 'static' flop immediately swings the advantage to one player, discouraging others from going further with the hand. In the latter case, the player with the better hand on the flop will often look to earn value while those who missed the flop will usually look to minimize losses, thus leading to less postflop action.
Miller spells out this concept in his book The Course, explaining 'that static flops are ones where hand rankings — yours and your opponents' — are unlikely to change much on the turn and river,' while 'dynamic flops are ones where hand rankings are likely to change significantly on the turn or river.'
To give examples of each, 'static' flops like or are ones that tend to ensure one player not only has the best hand on the flop, but that hand will continue to remain best on future streets. Having a king in your hand when the flop comes likely puts you ahead on the flop, and there are relatively few turn cards that will change that.
Meanwhile 'dynamic' flops like or might immediately improve a player's hand, but they also are flops for which many different turn cards can change things dramatically. You aren't necessarily too comfortable when flopping top pair of tens when the board is , given how others with draws or overcards are going to continue to be interested going forward, and have good prospects for improving to hands that will beat yours.
As Miller points out, 'high' and 'dry' flops tend to be more 'static,' although not always. Meanwhile 'low' and 'wet' flops are often more 'dynamic,' but there are many exceptions there, too. The important point is not necessarily to be clever about categorizing flops, but to understand how best to proceed when faced with these different flop types.
For example, Miller notes how having position postflop is an even greater advantage when the flop is 'dynamic.' If you're out of position and the flop comes , you might not want to continuation bet if you were the preflop raiser, or if you weren't and you're drawing, you might want to play passive initially (check-calling) to avoid getting bet out of the hand. By contrast, 'static' flops are safer, relatively speaking, for continuation bettors or for those looking to steal pots postflop with bluffs.
For more on Miller's 'dynamic' versus 'static' distinction, see his article 'A Quick Way to Think About Flop Texture.'
Rainbow Homemade Sprinkles
Figuring out how to connect players' preflop actions to different flops and deduce correctly whether or not flops are favorable to them is a much more complicated lesson to learn than was the earlier one regarding starting hand selection. But it's well worth the effort. Thinking in terms of different flop types or categories can be helpful as an initial step toward becoming more intelligent with postflop play.
Rainbow Holdem Play
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