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Did you get used to the basic passes which were explained in our previous article: Styles of Play in Hearts? If that’s so, you can move to the next level with more advanced ones! Here are some clever moves when it comes to passing and counting. Learn them, practice them, and gradually become the most skilled Hearts player at each table!
The card game Hearts has an unusual scoring system: the winner is the player who accumulates the fewest number of points, by avoiding the Queen of Spades (13 points) and every Heart card (one point per card). However, if a player 'shoots the moon' by taking every point card, he or she will instead collect no points at all, while giving 26. In this game, taking tricks is a bad thing unless you can all of them. Although it is played with a heavily modified deck, 2 Player Hearts still captures the overall strategy and enjoyment of the traditional game. Sometimes it is difficult to find four players. This two player version makes the game a little more accessible. THE CARDS & THE DEAL. Any penalty cards in the trick (hearts or queen of spades) are added to the players penalty score. So you want to avoid taking any tricks that have hearts or the queen of spades. The player who has the two of clubs at the start of the game leads in the first hand, and he MUST lead with the two of clubs.
Advanced Strategies when Passing
Here is how you can annoy the hell out of your opponents just by using a combination of one, two or three cards:
Hearts is a trick-taking card game played by four players. This card game as currently known, originated with a family of associated games called Reversis, which were popular around 1750 in Spain. The game has become popular in live play among grade school students in Canada, and has increased in popularity through Internet gaming websites. Hearts is an 'evasion-type' trick-taking card game, where you play against 3 other opponents and try to earn the lowest score by avoiding hearts.and especially by avoiding the 13-point Queen of Spades!
The most annoying strategy with one card
- Pass the two of Clubs so that your opponent won’t be able to take the lead. This will also make pretty much every card from the the Clubs suit that he holds look too high;
- Passing any Club will make it harder for the other player to get rid of his higher cards. This can be pretty important in the beginning when you want to create a void of a suit (which is a pretty common tactic);
- Pass a lower Heart card to a known Shooter and you can ruin his plans of Shooting the Moon;
- Passing a high Heart card (while keeping a higher one) will make the passee either try to get rid of it or Shoot for the Moon. (which you will be able to prevent);
Get on the nerves of your opponent by passing a pair of cards
Maximise the annoyances using a pair of cards. Example for such combinations to use are:
- The Two and the Ace of Clubs: Your opponent won’t be able to take the lead in the beginning and he will also have that really ugly (high) card which he must somehow get rid of;
- A Club and the Ace or King of Spades: If you pass one of those Spades to a void player, this will really frustrate him; If he doesn’t get rid of the Ace and King sooner he will risk getting the Queen, but while doing this he may not be able to create a void on time;
- A low Heart and a high Heart: If the passee chooses to Shoot the Moon the low one will be on his way. If his choice is to get rid of the Heart cards the high one may complicate the things;
- A Club and a Diamond: As those are both most commonly used suits for creating a void, passing cards from either of them will result in filling such a void, which could be quite troublesome;
Triple the gain with triple cards
Basically, it’s like using the two cards strategy, but amplifying the effect with a third card when you have the chance to.
- If you have the Two of Clubs and two really high Clubs, pass them! He won’t be able to take the lead and at the same time he will be stuck not with one, but with two high cards;
- Do you have the two of Clubs and the Ace and the King of Spades? Perfect! It will make it even harder for your opponent to create a void! But be careful, as it may backfire on you, as doing so you may accidentally help him Shoot the Moon. Make sure that you have a long run of lower Spades to help you if this situation happens!
- A low Heart and a pair of High hearts, every one of which you can beat – this makes it hard for him to get rid of them and even harder to shoot;
- A Club, a Diamond, and a Heart – Each of those will fill a void! Just make sure that you don’t pass high ones, as it may help them instead of putting pressure on them;
Get rid of the Queen
Do you have not only the Queen of Spades, but also the Ace and the King? No worries! There is an easy way out of this situation. Bleed out the spades! This strategy consists of trying to draw all the Spades out of the other players.
But how exactly can you do that? Let’s take for example a situation in which you have the Ace, King, Queen, Jack and 3 of Spades and you don’t have many Hearts. You can’t Shoot the Moon and you definitely have to do something about those high cards as soon as possible or you will end up with 13+ points! The trick here is not hiding the fact that you have the Queen of Spades, but to focus on the numbers!
Most of the time people tend to try hiding that they have the Queen and starting with the King or Ace will have the complete opposite effect. But don’t worry! You don’t need to hide it! In a situation like this when you have those 5 Spades cards, it means that there are only 8 left among the other players. Take the lead and put the Ace of Spades on the table. The chances are high that with this move you will take 4 cards in total out of the game. Next put the King of Spades on the table. If you are lucky – 4 more cards will be out. Now use the Jack. Supposedly this time you get rid of only 2 and finally with the 3 of Spades you will take out the last ones.
So now the only Spades card left in the game is the Queen of Spades and everyone knows that it is in you. This doesn’t matter as no one can make you take it and you can hold onto it while building a void so that you can slip it to someone else in the end. But be careful! It is important to do this as quick as possible so that you don’t end up taking the lead in the final rounds. If that happens you may be forced to play with the Queen and end up getting it yourself.
Of course, if someone has more than four Spades this strategy could fail. But a suit is rarely so unevenly divided considering that five of the Spades are already in you.
Three vs. One: the unspoken agreement
Have you been in this situation when one of the players is way ahead of the rest and it is obvious that he is going to win unless some miracle happens to prevent that? Then suddenly all together you just start sabotaging that one player without saying a world.
This kind of strategy just comes naturally at some point in the game. You don’t need to make plans for it or agree to it beforehand. It just happens while the scores of the players rise and fall.
As it is not something that you have discussed before the game there is a chance that the guy second to the lead won’t want to participate. If the points between him and the lead are little he may want to stay second until the last stages (so that this strategy wouldn’t be played against him). Then he will probably try to do something like passing the Queen to the supposed winner and a few Hearts to someone of the other two players.
Contractual Passes
When you gain enough experience in the game of Hearts, you will be able to communicate with the other experienced players only through your passes. Typically, a contractual pass happens when you are losing and the lead is way ahead with his score.
When a situation like this occurs there are two contractual passes that can help:
Making a pass of the Queen of Spades + two other Spades
With this pass, you are saying that you want to foist the 13 points to the lead, but you don’t have enough Spades to do that safely (as you may end up with the Queen yourself). So you are entrusting the passee with her and a few other Spades and you hope that he would be able to accomplish your wish using all those Spades combined. In return, you request that he will not pass the Queen back to you if you are forced to use Ace or King of Spades.
Doing so you are hoping that:
- He will comply not to pass the Queen to the other losing players, but to the lead;
- He is experienced and hasn’t already passed his own Spades;
Help the player to Shoot the Moon
The situation here is that the player you are passing to is losing by a lot and the lead keeps dropping points on him in order to make him go over 100 points and quickly finish as the winner.
Of course, you don’t want this to happen, so your strategy would be to help the loser Shoot the Moon. In doing so he will catch up with the score and the lead will fall behind. This way the scores of all players will be leveled out and you will have another chance to win.
How do you do that? There are two combinations of cards with which you can help the passee to Shoot the Moon. The first is: three high Hearts (usually the Ace, the King and one more) and the second one is: the Ace and the King of Hearts + the Queen of Spades.
By doing so you are hoping that:
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- The lead will not realize what’s going on until it’s too late;
- The other player with medium score will help the passee to Shoot the Moon;
- The passee will understand the plan and will go for the Moon;
Become a pro! Count the Cards
The strategy of counting the cards is mainly used by professional players in the casino games. Not many people can, but when someone does he most likely can win every card game barely even trying! There are a few ways in which you can count the cards depending on how good you are at this.
Count how many cards from a suit were played
This is the easier version of the strategy. Don’t count all the cards, but just how many times a suit has gone by. In other words, if the cards are distributed evenly, you can take the whole suit out in 4 rounds. Also if you want to know how many cards have been played you just have to multiply the number of tricks by four and voila.
Track how many times a certain suit has been played
This tactic is a little bit more complicated and hard to fulfill as most people can keep track of only one suit. The most common suits to keep track of are:
- Spades: because you want to know how much more is it until the Queen shows up;
- Hearts: because you want to know how many cards from this suit have been played or how many more Hearts you must take until you Shoot the Moon;
- A suit of which you don’t have low cards: because you don’t want to accidentally take a Heart card;
- A long suit: because it can help you Shoot the Moon;
It is also very helpful to keep track in which suit the other players go void and when that happens which suits are they trying to get rid off with that void.
Look out for stoppers
This is a strategy most suitable for the Shooter! If you are trying to Shoot the Moon, you should definitely learn to keep an eye on the cards that can ruin your plan. You should figure out in the very beginning which are the cards that your toppers can’t beat. Thеn count every one of them while the rounds are passing so that you would know when you can safely shoot the moon.
Counting which cards have already passed
The most effective and most difficult way of counting the cards is by keeping track of each one of them. You have to know in every moment which cards are out of the game, which are still in it and in the meantime you have to watch out for stoppers! Not many people can do that, but if you are one of them the power over the game is all yours.
OBJECTIVE OF 2 PLAYER HEARTS: Be the player with the lowest score at the end of the game
NUMBER OF PLAYERS: 2 players
NUMBER OF CARDS: 28 card deck
RANK OF CARDS: 2 (low) – Ace (high), hearts are always trump
TYPE OF GAME: Trick avoidance
AUDIENCE: Adult
INTRODUCTION OF 2 PLAYER HEARTS
Hearts is a trick avoidance game traditionally played with four players. Each player is trying to score as few points as possible. In this game, taking tricks is a bad thing unless you can all of them. Although it is played with a heavily modified deck, 2 Player Hearts still captures the overall strategy and enjoyment of the traditional game. Sometimes it is difficult to find four players. This two player version makes the game a little more accessible.
THE CARDS & THE DEAL
Begin with a standard fifty two card deck and remove the 3, 5, 7, 9, J, & K from all suits. This will leave you with a twenty eight card deck.
Deal one card to the side. This is a dead card, and it will not be used. Then deal thirteen cards to each player one at a time. The remaining card is also dead and placed to the side.
THE PLAY
The player with the two of clubs goes first and must lay that card. If neither player has the two of clubs, the player with the four of clubs goes first. If both the two and four of clubs are dead cards, the player with the six of clubs goes first. This is highly unlikely, but it is possible.
The second player must follow suit if able. Since a club was led, the second player must also lay a club if they can. If the player does not have a club, they may lay any card that they want.
Whoever plays the highest card in the suit that was led, or the highest heart takes the trick.
To begin with, hearts cannot be played until that suit is broken. Hearts are broken when a player cannot follow suit or only has spades left in their hand.
Whoever takes the trick leads. Play like this continues until all thirteen cards have been played.
QUEEN OF SPADES
The queen of spades is a special card in this game. It is worth 13 points. The queen of spades can be played at any time.
SCORING
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A player earns one point for each heart they have taken. A player earns 13 points if they took the queen of spades.
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If a player takes all of the hearts and the queen of spades, this is called shooting the moon. If a player successfully shoots the moon, they earn zero points, and their opponent earns 20 points.
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It is possible for hearts or the queen of spades to be buried in the dead card pile. If this is the case, shooting the moon simply means that the player took all of the point cards in play.
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The first player to reach one hundred points loses. In the rare even that both players reach one hundred points or more at the same time, play until the tie is broken.